A gym-by-gym plan for POCKET MYTH beginners

Eight gyms, three ways out of a wall, and the four slots every team needs.

Order by type

Grass starters walk through the first three gyms with sleep powder and leech seed. Fire starters should pick up a water or rock body before the water gym, or that fight turns into a wall.

Three ways past a wall

Level up in a low-tier dungeon or burn EXP candy. Swap the lineup after reading the NPC's types. Or commit to one Pokémon: max its individual values and use Terastallization to change its defensive typing.

How a fight should open

Control beats damage in the first turn. Sleep, paralysis and taunt all buy the same thing, a free switch for your carry. Abilities matter too; Pikachu's Static paralyses anything that touches it.

The four slots

One carry, one wall, one support that buffs or disrupts, and one slot of type coverage. Fill those four and gyms stop being a difficulty spike.

Spending rules

Stamina and fatigue go to evolution materials and high-EXP dungeons. Gold covers consumables only. Diamonds wait for the one Pokémon you are actually missing.

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